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They are the Vulture Hermit found in the Hatchery, who fled after grabbing as many eggs as they could carry, and another seen in the background of the hermit's story, who's now living in the town, next to the teleporter to the Monolith Gallery and tending to a single egg. Only two are shown in game to have escaped. This new religion was founded on fanaticism and violence, eventually killing off most of the non-believers in a surprise massacre. They were willing to sacrifice anything, even their own young. It is likely that the supporters were led to believe that by sacrificing on the altars, they would receive sacred benefits. This new religion focused on religious sacrifices. However, an upstart religious fanatic, The Hierophant, preached a new religion.
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Lore and Story Analysis Įxtract from the Monoliths found in the Northern region, see more here.Īt first, the Bird People lived a peaceful tribal life steeped heavily in religion and ceremonies. Even if you dash into the fading vortex, you may still save yourself from damage if timed correctly.Įventually, he will be defeated, and you will be victorious. You should dash into the middle of the opening, or somewhat close to it. When the vortexes reach you, dash towards the direction they're coming from. This doesn't have to be exact, simply an estimate. Try to position yourself relatively close to the middle of where you think an opening will be. Though it can be rather intimidating, it is fairly simple to dodge. Do your best to remain calm during this attack. Once he reaches 40% health, he will spam Striped Vortex at you. After summoning the Vultures, he will retreat to a corner and repeat his other attacks. This opening also gives you ample time to heal, if necessary. If you're low on ammunition, this may be a good opportunity to refill. He will always pause for a moment in the center before casting. When he moves to the center of the room to cast Vultures Call, slash him as many times as you can. Next, dodge his attacks until he moves into a corner. When the fight starts, use your default gun to shoot all of your bullets. Blunderbuss is the best weapon, can damage up to 5 HP per shot but it depends on how far you are from the boss. Vultures can be killed by The Hierophant.ĭon't be greedy during this bossfight, and take your time dashing away from his vortex attacks.The Vultures will immediately attack the Drifter, using their regular swooping attack.The Hierophant will move to the center summoning 4 Vultures, one in each corner of the arena.When brought down to 40% HP, this attack will be spammed.Casts a wave of detonating tiles, crossing the room vertically or horizontally.Increased size (4 tiles larger) when brought down to 70% HP.
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Detonates the tiles at the player's feet, in a ✕ or a + shape.The Hierophant will no longer use this attack when brought down to 40% HP.Casted twice when brought down to 70% HP.Casts a trail of detonating tiles that follows the player's movements.
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Return Path.GetDirectoryName(path) + Path.DirectorySeparatorChar Īwait Task.Run(() => Parallel.ForEach(Data. UpdateProgressBar(null, "Sprites", progress++, ) ScriptMessage("Export Complete.\n\nLocation: " + texFolder) TextureWorker worker = new TextureWorker() String texFolder = GetFolder(FilePath) + "Export_Textures" + Path.DirectorySeparatorChar Make sure the window looks like this, with your beginning and ending offset entered, before you click "OK": Click the "Edit" tab, and click "Select block". It's a lot of code to select, so to speed things up HxD has a select option to automatically select the block of code you want, using the beginning and ending offsets. Highlight offest 0 to 3A6F3 and delete it using backspace. If you highlight more than one byte HxD will show the first and last offest you've selected at the bottom of the window, under a "Block" label.įirst we are going to delete the unnecessary code at the beginning of the file. By default it automatically highlights offset 0 when you first open a file, the very first byte in the file. In HxD's case, it's in the bottom left corner. Usually hex-editing programs show somewhere the offset (the "location" in the file) of the byte you've highlighted. We are going to delete the extra data this part is tricky so read carefully. Because of this extra data it's unreadable by dedicated Game Maker-ripping programs (one of which we are going to use in a bit).įor this step you're going to need a hex editor (I am using HxD ). Remember our ".data" file? That's actually a data.win file wrapped in extra lines of data. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a "data.win" file. If you don't care about them not being organized, then you don't have to read any further if you don't want to because I'm gonna cover the harder way next.